Commit c0e466de authored by BrutPitt's avatar BrutPitt
Browse files

ver 1.6.0 WiP - Update Visual Studio solution (vcxproj) with new splitted files (attractors*)

parent 7d46e013
......@@ -516,6 +516,14 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\attractors2DTransf.cpp" />
<ClCompile Include="..\..\src\attractorsDiffEq.cpp" />
<ClCompile Include="..\..\src\attractorsDLA3D.cpp" />
<ClCompile Include="..\..\src\attractorsFractalsIIM.cpp" />
<ClCompile Include="..\..\src\attractorsMagnetic.cpp" />
<ClCompile Include="..\..\src\attractorsPolynomial.cpp" />
<ClCompile Include="..\..\src\attractorsRampe.cpp" />
<ClCompile Include="..\..\src\attractorsTrigonom.cpp" />
<ClCompile Include="..\..\src\emitter.cpp" />
<ClCompile Include="..\..\src\emsTouch.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
......@@ -532,7 +540,7 @@
<ClCompile Include="..\..\src\IFS.cpp" />
<ClCompile Include="..\..\src\libs\lodePNG\lodepng.cpp" />
<ClCompile Include="..\..\src\partSystem.cpp" />
<ClCompile Include="..\..\src\tools\fastRandom.cpp" />
<ClCompile Include="..\..\src\tools\fastPRNG.cpp" />
<ClCompile Include="..\..\src\tools\glslProgramObject.cpp" />
<ClCompile Include="..\..\src\tools\glslShaderObject.cpp" />
<ClCompile Include="..\..\src\attractorsBase.cpp" />
......@@ -560,6 +568,14 @@
<ClCompile Include="..\..\src\ui\uiSettings.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\attractors2DTransf.h" />
<ClInclude Include="..\..\src\attractorsDiffEq.h" />
<ClInclude Include="..\..\src\attractorsDLA3D.h" />
<ClInclude Include="..\..\src\attractorsFractalsIIM.h" />
<ClInclude Include="..\..\src\attractorsMagnetic.h" />
<ClInclude Include="..\..\src\attractorsPolynomial.h" />
<ClInclude Include="..\..\src\attractorsRampe.h" />
<ClInclude Include="..\..\src\attractorsTrigonom.h" />
<ClInclude Include="..\..\src\emitter.h" />
<ClInclude Include="..\..\src\emsTouch.h" />
<ClInclude Include="..\..\src\IFS.h" />
......@@ -567,7 +583,7 @@
<ClInclude Include="..\..\src\libs\nanoflann\nanoflann.hpp" />
<ClInclude Include="..\..\src\libs\tinyPLY\tinyply.h" />
<ClInclude Include="..\..\src\partSystem.h" />
<ClInclude Include="..\..\src\tools\fastRandom.h" />
<ClInclude Include="..\..\src\tools\fastPRNG.h" />
<ClInclude Include="..\..\src\tools\glslProgramObject.h" />
<ClInclude Include="..\..\src\tools\glslShaderObject.h" />
<ClInclude Include="..\..\src\tools\imguiControls.h" />
......
......@@ -125,9 +125,6 @@
<ClCompile Include="..\..\src\tools\imguiControls.cpp">
<Filter>Tools\imguiTools</Filter>
</ClCompile>
<ClCompile Include="..\..\src\tools\fastRandom.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="..\..\src\emsTouch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
......@@ -143,6 +140,33 @@
<ClCompile Include="..\..\src\IFS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\tools\fastPRNG.cpp">
<Filter>Tools</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractors2DTransf.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsDiffEq.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsDLA3D.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsFractalsIIM.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsMagnetic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsPolynomial.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsRampe.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\attractorsTrigonom.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\glApp.h">
......@@ -238,7 +262,7 @@
<ClInclude Include="..\..\src\tools\imguiControls.h">
<Filter>Tools\imguiTools</Filter>
</ClInclude>
<ClInclude Include="..\..\src\tools\fastRandom.h">
<ClInclude Include="..\..\src\tools\fastPRNG.h">
<Filter>Tools</Filter>
</ClInclude>
<ClInclude Include="..\..\src\emsTouch.h">
......@@ -274,6 +298,30 @@
<ClInclude Include="..\..\src\IFS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractors2DTransf.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsDiffEq.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsDLA3D.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsFractalsIIM.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsMagnetic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsPolynomial.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsRampe.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\attractorsTrigonom.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Shaders\BillboardFrag.glsl">
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment