Commit 3499c244 authored by cohle 's avatar cohle
Browse files

Remove embedded github screenshots

parent e4d20571
......@@ -15,10 +15,10 @@
<p>&nbsp;<br></p>
## All available releases &nbsp; &nbsp; ==> [**Release Notes**](https://github.com/BrutPitt/glChAoS.P/releases) (what's new)
## All available releases &nbsp; &nbsp; ==> [**Release Notes**](https://git.fosscommunity.in/cohle/glChAoS-P/-/releases) (what's new)
### Desktop - v.1.5.3
- **[glChAoS.P](https://github.com/BrutPitt/glChAoS.P/releases)** - **DeskTop** - binaries available **Windows** / **Linux** / **Mac OS**
- **[glChAoS.P](https://git.fosscommunity.in/cohle/glChAoS-P/-/releases)** - **DeskTop** - binaries available **Windows** / **Linux** / **Mac OS**
### WebGL - v.1.5.3
- **[wglChAoS.P](https://michelemorrone.eu/glchaosp/webGL.html)** - **WebG 2** via **webAssembly** - **live** / **online** using your browser - also for mobile devices
- You can select **Advanced Mode** check box (*default*) or deselect it (**Standard Mode**) for low resources devices (mobiles/tablet/smartphones)
......@@ -40,8 +40,7 @@ Now all dp/dt attractors (yellow tag) have an additional new emitter type to vis
Is also possible to travel, in first person (cockpit view), within the particles, following the evolution of the attractors.
<p align="center"><a href="https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz">
<img src="https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/lorenz1.gif" style="width: 1024px;"></a>
<p align="center"><a href="https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz">
</p>
***Lorenz Attractor** - click on image to "explore" it in WebGL*
......@@ -50,8 +49,6 @@ Is also possible to travel, in first person (cockpit view), within the particles
<p>&nbsp;<br></p>
<img align="right" src="https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/cockpitSettings.jpg"/>
**New menu is available to adjust these settings:**
......@@ -76,22 +73,13 @@ Is also possible to travel, in first person (cockpit view), within the particles
<p>&nbsp;<br></p>
#### Youtube Video
| Simulating a comet's journey in Lorenz attractor | Voyage in Multi-Chua II attractor |
| :---: | :---: |
| [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/LorenzComet.jpg)](https://youtu.be/9RjkGQbzFkA)| [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/MultiChuaComet.jpg)](https://youtu.be/Yh99pMxFLoU) |
https://youtu.be/9RjkGQbzFkA
https://youtu.be/Yh99pMxFLoU
<p>&nbsp;<br>&nbsp;<br>&nbsp;<br></p>
### ver.1.4.2 feature: 11 unpublished attractor types: [ **PopCorn, Mira, Hopalong and**... ](https://www.michelemorrone.eu/glchaosp/PopCorn_and.html)
An absolutely personal and original "transformations" in 3D/4D of famous 2D attractors:
| PopCorn, Morrone 4D transf. (ssss) | Martin, Morrone 4D transf.| PopCorn, Morrone 4D transf. (scsc) |
| :---: | :---: | :---: |
| ![sShot_20191118_173632](https://user-images.githubusercontent.com/16171743/69288769-cbf85300-0bfa-11ea-8b11-1d916e43af89.jpg)| ![sShot_20191113_43629](https://user-images.githubusercontent.com/16171743/69288951-5c369800-0bfb-11ea-8a24-53d4ae9909c6.jpg) | ![sShot_20191112_04710](https://user-images.githubusercontent.com/16171743/69289281-4d041a00-0bfc-11ea-91d0-31a9c00caf37.jpg) |
| **Mira, , Morrone 4D transf.** | **Mira, Morrone 3D transf.** | **Hopalong, Morrone 4D transf.** |
| ![sShot_20191113_22737](https://user-images.githubusercontent.com/16171743/69289055-a0299d00-0bfb-11ea-98ac-f18e4a62eed6.jpg) | ![sShot_20191113_2269](https://user-images.githubusercontent.com/16171743/69289104-c8b19700-0bfb-11ea-929b-28770887dc46.jpg) | ![sShot_20191113_22333](https://user-images.githubusercontent.com/16171743/69289313-65743480-0bfc-11ea-98d8-ed7f203eb623.jpg) |
Full descriptions, math formulas and code in the relative webpage: [ **PopCorn, Mira, Hopalong and**... ](https://www.michelemorrone.eu/glchaosp/PopCorn_and.html)
**now any single attractor is also explorable interactively via WebGL/WebAssembly directly from site.*
......@@ -108,33 +96,11 @@ Full descriptions, math formulas and code in the relative webpage: [ **PopCorn,
- **Anti-aliasing**: FXAA
- **Image adjustment**: Bright / Contrast / Gamma / Exposure / ToneMapping
With **Billboard** and **PointSprite** techniques
### 3D DLA (Diffusion Limited Aggregation) - [DLA3D Video Example](https://youtu.be/_R7akPh64XU)
[![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/dla3D.jpg)](https://youtu.be/_R7akPh64XU)
This is an integrated version of more simple my [**DLAf-optimized**](https://github.com/BrutPitt/DLAf-optimized) repo that I used in [**glChAoS.P / wglChAoS.P**](https://github.com/BrutPitt/glChAoS.P) for large-scale DLA3D growth, with possibility to export/import to/from PLY format and to continue a previous rendering.
### Rendering models with Aizawa attractor - **[Video Example](https://youtu.be/mkX4fdv-kZU)**
| Alpha Blending | Solid Dots |
| :-----: | :----: |
|![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_5533.jpg) | ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_55251.jpg)|
### Further rendering engine improvement (from ver. >= 1.3.x) - **[Rendering Video Example](https://youtu.be/mkX4fdv-kZU)**
| DualPass rendering: Z-buffer surface reconstruction | DualPass + Ambient Occlusion |
| :---: | :---: |
| ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_55315.jpg) | ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_55328.jpg)|
| **DualPass + AO + Shadows** | **DualPass + AO + Shadows + mixed AlphaBlending** |
| ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_55342.jpg) | ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/sShot_2019818_55450.jpg)|
**features also available in WebGL advanced version*
<p>&nbsp;<br>&nbsp;<br></p>
## wglChAoS.P - WebGL2 online version
<p align="center"><a href="https://michelemorrone.eu/glchaosp/webGL.html">
<img src="https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/ssWGLtitle1024.jpg"></a>
</p>
This is a **WebGL2** / **WebAssembly** lightened **LIVE / ONLINE** version of **glChAoSP** and Supports touch screen for mobile devices, smartphones and tablets
......@@ -147,21 +113,7 @@ This is a **WebGL2** / **WebAssembly** lightened **LIVE / ONLINE** version of **
## wglChAoS.P Advanced Mode - WebGL2 with new rendering engine
Starting from ver 1.3.2, also WebGL have **new rendering engine**: dual pass accurate rendering, shadows and ambient occlusion
| ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/wglChAoSP/ssShot1.jpg) | ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/wglChAoSP/ssShot2.jpg) |
| :---: | :---: |
| ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/wglChAoSP/ssShot3.jpg) | ![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/wglChAoSP/ssShot4.jpg)|
**Advanced Mode not available/tested still for mobile devices*
<p>&nbsp;<br>&nbsp;<br></p>
## [Hypercomplex fractals](https://michelemorrone.eu/glchaosp/Hypercomplex.html) like attractors - via IIM (Inverse Iterations Method)
| hypercomplex fractals | hypercomplex fractals |
| :-----: | :----: |
|[![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/ssHyp.jpg)](https://www.michelemorrone.eu/glchaosp/Hypercomplex.html) | [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/biComplex1.gif)](https://www.michelemorrone.eu/glchaosp/Hypercomplex.html)|
<p>&nbsp;<br>&nbsp;<br></p>
......@@ -194,16 +146,6 @@ For more usage info: [**glChAoS.P info**](https://michelemorrone.eu/glchaosp/inf
<p>&nbsp;<br>&nbsp;<br></p>
## Some screenshots from different operating systems
| Windows | Windows Viewports |
| :-----: | :----: |
|[![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/osSS01.jpg)](https://michelemorrone.eu/glchaosp/screenshots.html#osSShots) | [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/ss001.jpg)](https://michelemorrone.eu/glchaosp/screenshots.html#osSShots)|
| Linux | Mac OS X |
| [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/osSS09.jpg)](https://michelemorrone.eu/glchaosp/screenshots.html#osSShots) | [![](https://raw.githubusercontent.com/BrutPitt/myRepos/master/glChAoSP/screenShots/osSS04.jpg)](https://michelemorrone.eu/glchaosp/screenshots.html#osSShots)|
<p>&nbsp;<br>&nbsp;<br></p>
### Hardware required:
- **glChAoS.P** - GPU with OpenGL 4.1 or higher
......
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